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Now available in the FAB store!

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Introducing AudioReactive, a versatile Blueprint and Master Material combo for Unreal Engine, created by Daniel Jensen. AudioReactive lets you effortlessly synchronize your project's visuals with music, using multiple audio stems directly from your tracks to drive dynamic visual effects, all without the complexity of frequency filtering.

Key Features:

  • Scalable Audio Inputs: Includes six default audio stems for detailed control, easily expandable to accommodate additional stems as your project evolves.

  • Detailed Mesh Transformations: Instantly add audio-driven reactions to any mesh using the eyedropper tool. Fine-tune translation, rotation, and scale on a per-axis basis with intuitive stem selection and gain controls.

  • Real-Time Material Effects: Use the provided Master Material directly, or for added simplicity, open it and copy the preset graph for any specific parameter you'd like to control, then paste it into your own master material. This approach enables immediate audio-driven adjustments to Roughness, World Position Offset, Displacement, and Emission.

  • Independent Stem Control: Assign different audio stems separately for meshes and materials, providing creative flexibility to achieve precise visual-audio interactions.

  • Smooth and Natural Responses: Adjustable attack and release controls ensure smooth, natural transitions, perfectly synchronized with your audio.

  • Per-Light Intensity Control: Independently control the intensity of lights in your scene, assigning specific audio stems and individual gain settings per light for detailed audio-driven lighting effects.

 

With AudioReactive, effortlessly create professional-grade audio-visual experiences with exceptional ease, precision, and flexibility.

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